
Crown of Salt
Descend into a brine soaked, salt covered, art heavy scenario compatible with Mörk Borg ttrpg system.
A full soundtrack and launch trailer sound design for a ttrpg scenario module featuring soaring orchestral music, grinding heavy metal rhythms, thick creeping ambience and gut wrenching tragedy all tightly woven into the story.
Kickstarter page: https://www.kickstarter.com/projects/taniaherrero/crown-of-salt
…nothing burns brighter than a Soul…
…and nothing holds as much power as an Icon…
Tracklist:
It’s Not Salt - Town theme
The Rifts of the Salt Plains - Exploration ambience
Things Best Left Forgotten - Low intensity combat theme WIP
Scyllian Nightmare - High intensity combat theme
Mesmerized Tyrant - Boss theme
The Forgotten Temple - Ancient ruins ambience WIP
It Can Hear You - Final boss theme phase I
The Crown - Final boss interlude
The Forgotten King - Final boss theme phase II
The soundtrack covers all gruesome scenes and horrible situations players could found themselves in during the scenario. Stylistically it’s a blend of acoustic and orchestral arrangements infused with heavy metal, electronic elements and ambient sound design.
YouTube playlist is updating in real time as more tracks are being finished.

Primrows
Sounds & Ambience
Live out your backyard garden fantasy. Grow, prune, and cultivate your garden in a game of logic, chance, and pattern recognition. With an ambient soundscape and seasonal, earthy, and organic artwork, Primrows invites you to get lost in its cozy surroundings and mindful gameplay.
A lovely project I’ve been contracted to do full sound design, soundtrack and implementation of audio systems in Unity engine using FMOD middleware. Scheduled for release in late 2024.
Promo
I’ve also scored promotional trailers and video for the game, the first of which you may see above.
This section will be updated with more material soon.
Steam page: https://store.steampowered.com/app/2903530/Primrows
Facebook: https://www.facebook.com/share/v/AShRaMrv4k16oUNi/
Twitter: https://x.com/TursiopsStudios/status/1816503879351095762
Instagram: https://www.instagram.com/reel/C92gLEaOXLO/?utm_source=ig_web_copy_link
Pocket Gamer: https://www.pocketgamer.com/primrows/announcement/
Touch Arcade: https://toucharcade.com/2024/07/25/primrows-announcement-and-trailer/

ICARUS84
Sounds
Industrial retro sci-fi action-RPG with stylistic emphasis on heavy machinery and big metal sounds.
I’ve been partially involved in designing sounds for the game and implementing them in Unity engine using Wwise middleware. This section includes only my contributions to the overall sound design and implementation.
Steam page: https://store.steampowered.com/app/949840/ICARUS84/

A Reel Mystery
FMOD Project & Implementation
A detective fishing game set in cozy autumn village of animal folk. Main character is a fisherman who one day wakes up to his favorite lake being trashed in a horrible act of bio-terrorism. He goes on fishing for clues in search of the perpetrators…
Unfortunately, due to unforeseen circumstances, the game was not finished by the 2 weeks deadline.
Audio system for the project was created in FMOD and included adaptive features such as day/night ambience cycle with indoors/outdoors mix snapshots, footstep sounds based on material, music changes by area and gameplay scenes and sound emitters for water objects.
Sounds & Collectibles
Game featured fishing mechanics and various collectibles from different kinds of randomly generated fish to unique easter eggs referencing other games and media. I made some fun little ditties for each unique collectible item, to which you can listen above.
Music
Soundtrack for the game was created in a chill cozy jazz big band style. To emphasize the main plot point of the game - lake being polluted - the Clean and Dirty lake themes are twin sisters, one being lovely and pleasant vibe and the other leaning more into dissonance, awkward noises and distorted tape production.

BabyMode
Music, FMOD and UE5 Blueprints
A horror puzzle game set in a “event horizon daycare” with main mechanic being the ability to change game mode to progress through the game. The default “Babymode” is humiliatingly easy, the world is bright and colorful and you breeze through puzzles because you’re not a toddler. The “Hardmode” however is a hellscape of horrific monsters, deadly traps and grotesque environment.
Cool feature about the music, main “babymode” theme has 5 variations, each next one is darker than the previous. The more you switch to hardmode, the darker the theme gets. The demo above has all 5 versions mixed and blended into one progressively creepier tune.
Unfortunately, due to unforeseen circumstances, the game was not finished by the 2 weeks deadline.
Sounds
Game featured FPS movement, changeable environment, physics puzzles and combat encounters. The tool to switch between the modes is a spinning wheel toy, the sound of which opens the demo above.